Section Schedule
GAME 335
Shading and Surfacing for Games
In this course, students will learn the workflows necessary to create materials, textures, and shaders for physically based render systems. Students will learn how to edit shaders and materials through the creation and editing of textures in an image-editing program. Students will also be taught the theory behind physically based rendering and how it relates to rendering objects in real time through game engine technology.
Section Title Instructor Reg/Limit Status Hours Fees Reqmts Textbk Camp Bldg Room Dates Days Beg End
01 SkonickiM 12 / 17 Open 3.00 $70.00   CCC 916 141 09/04/2018 - 12/15/2018 ----R-- 3:30p 6:20p

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